Wednesday, January 23, 2019

Spontaneous Combustion

If you look at the comments of my first blog post. You see a comment, all by itself in the void of my blog. A comment left by some strange man named Joseph Cater. He had a question, a thought, that had been in his mind since he was but a lad. The question was, "Does Dig Dug shove his hose into the enemy's anal cavity?" Today we will not review and look back on this game.




He seems to throw his hose into the enemy's rump and then proceeds to pump air into the enemy. Resulting in the enemy's stomach exploding into a gory death. Obviously, they can't even show that nor program it into the game. But that's the idea what gamers get when they see the enemy's explode into nothing. Dig Dug can also use the rocks to crush his enemy's to their death. There is just no end to his tyranny, squashing them or imploding them. It seems that he either shoots his hose into the enemy's stomach or into their butt. I have played Dig Dug before, and it is an amazing game. One of my favorite in the retro games of all time. When I read the comment that strange fellow left, I also had the same question. When I was young, the same thought had plagued my mind.



As you can see in this poster, it even shows Dig Dug shoving his hose into the Pooka (The little red guy in the pic) Dig Dug is also seen walking sideways onto some of the paths he made? Yes, it is a game they didn't put much thought into the base concept. He is some sort of exterminator that kills the enemies before they escape to above and do whatever. He has to exterminate some creatures that dwell underground, a little red man and a dragon. The dragon enemies are called Fygars, which spew fire at him. The Pookas are like these little things that don't do anything, except walk around and try to hit Dig Dug. When Dig Dug isn't nearby any enemy, they will somehow faze or change into some ghost. Either the enemy can use some magic or some ability that they already have. This ain't the wackiest concept for an arcade game. In Galaga, you're some ship in space shooting insects in space, as if that wasn't crazy. Anything that can be crazy and good back then was a good idea. They made a lot of money off of this didn't they? Anyways, does Dig Dug shove his hose into the enemy's anal cavity? The answer that I have concluded to is yes because all the evidence leads up to it. To be more exact he only shoves it into their butt when he faces their behind. From the gameplay and the photos, it all leads to that answer for whatever purpose it serves it gets the job done. This post was suggested by my buddy Joseph, I suggest you check out his blog that's about music, movies, and his best boy Johnny Depp. This is Ricky telling you gamers to rise and Dig Dug does implode his enemies. Good day my chaps!

Sunday, January 20, 2019

Paassion Blog

The simple side-scrolling left and right games. Where a little ship shoots at whatever enemy it is in front of. Back then in the '70s & 80's a simple but revolutionary concept, especially for its time. Launching off in 1981 developed and published Namco, launching one of it's most well-known arcade shoot 'em up game to this day still. Galaga, a simple game where you control a ship and shoot insect-like ships, where you have to score many points as possible. Simple really just shoot the enemy without losing all your lives. 

Popular among many shoot 'em up fans, due to the fact that the enemy's had each own unique patterns. Making it harder to predict their movement

Being a huge success and even beating Pac-Man in popularity. Galaga is actually a sequel to the game Galaxian. Galaxian was considered a clone to another famous shooting game Space Invaders. But the game had a bit more to it. It had introduced the enemy not only leaving its formation but each having its own pattern. Quite like Pac-Man, each ghost has its own unique pattern. The game's visuals appealed ever stunningly and especially for its time. 



Each enemy had its own point worth, name, and pattern.
Bee: The most annoying enemy to me.
 Its a hybrid of defense and offense the insect's formation. They will come at you doing a donut to avoid your shots. Make sure to avoid them they try to do a kamikaze you. A simple but effective technique, that will wipe out all of your lives. It is preferable to take all of them out first.
Scorpions Subclass of Bee (Subclass does not shoot): After a certain level the Bee's will start transforming into three Scorpions. They will come after the ship trying to crash into it. Once, they leave the screen they will not come back. You would really like to kill them for their points. 
Butterfly: More of defense to protect the Boss, in order to protect it. Coming down with the Boss, shooting down at you. They will not try to crash into you. Only when they come in by themselves. Not as much of a  nuisance like the Bees, though a good sum of points. I recommend to shoot them when they come down onto the screen into a formation. 
Bosconian Spy Ship Subclass of Butterfly: Same as the Scorpions, the Butterfly's slipt into three of them. Trying to crash into the Fighter. A good sum of points but distract you from the main bugs. Same as the Scorpions once they fly off the screen they do not come back. 
Boss: The leader all the way at the top of the formation. My favorite enemy in the game, one that can benefit you in a big way. When it comes down rather than shooting, it emits waves and if caught in it. It will take your ship on top of it. Becoming a Captured Fighter that shall be like that till you either kill the boss or fly's away with it. Instead of shooting the enemy once killing it, two shots are needed to kill. If you do kill it the ship shall come down and fuse with the one you have. Enabling you to fire two shots at the same time. Its recommended to let the Boss in the first level capture your ship. So, you can save it by getting two ships doubling the firepower.
Galaxian Flagship: This is a throwback enemy from Galaxian as you can also tell from its name. This enemy comes in later levels, flying across the screen just for extra bonus points. Something nice to look at and to know that Namco will never forget Galaxian. 
Captured Fighter was explained in the description of the enemy Boss. 
There have been remakes from Namco of Galaga but never captures the same nostalgic feel of the original. There are a total of two hundred and fifty-five even though there is an extra one. Adding up a total of two hundred and fifty-six levels. That level is considered level zero, only achievable by doing a glitch. Even then it will cause the game to glitch out and crash. 
Galaga is one of my all-time favorite classic games. The visuals and gameplay were cutting edge for its time, inspiring many simple shoot 'em games for ages. My fellow gamers I hope you learned something new today.  You can find the game anywhere today on the internet today and in some arcades. I bid you a farewell gamers.  

Tuesday, January 15, 2019

Introduction Blog

Hello, fellow gamers or just people welcome to my blog. I honestly don't know how you found this page. Through a friend, a link, or just randomly stumbling upon it. However you did, I applaud you for doing so. Now you may be asking yourself, "What is the purpose of this blog?" Why my good fellow chaps, it is about games! What kind? Why any kind of game old and new. But mainly the good old classics like the ones in the arcade.

Out of all of the games from World of Warcraft too Fortnite (God no I won't be talking about this). Just why the ones like Galaga, Centipede, or even Dig-Dug. Nowadays, we just see a whole bunch of old men review the new games. Obviously, there are people who do this also and are much more capable than I. Most who do review the classic games are people are people who grew up with them. Now, do you ever wonder, what a Gen Z kid thinks of something that is far older than him? Me I always had a love for the classics. Something about them, so addicting and simple yet limited due to the age it was created. This blog is something I did on my own and really it's about time for a different change of pace. None of that new stuff because the creators had to get their inspirations from somewhere. That all began from a simple black and white screen with a joystick and a button.